Acceptance testing – Testing conducted by the developers of the software system, ultimately aimed at trialling whether not the system correctly fits the criteria provided by the client.
Algorithm – A set of rules followed and carried out by problem-solving operations within a system.
Anomaly – A result that is different to what is expected based off previous results and trends in software testing.
API (Application Programming Interface) – A software intermediary that allows two applications to communicate with one another.
API Key – A code that allows a user to access API tools and enable communication streams between two applications.
Application software – A computer program that enables the ability for users to carry out specific tasks and activities.
Architectural design – The process of defining components within a system to establish a framework for the development of a software system.
Audit trail – A series of records of events collected by a software system.
Batch processing – The process in which a system completes an array of tasks automatically in groups as opposed to one at a time.
Boolean – A term that refers to a value that is either true or false.
Bug – An unexpected problem detected in a software system, or as we like to call it, an ‘undocumented feature!’
Bytes – A unit of memory size, equal to either seven or eight bits.
Calibration – The setting or correcting of a measuring device, to ensure an accurate report of data from a system.
Certification – A formal level of proficiency with regards to quality assurance within software.
CI (Continuous Integration) – The process of merging all functioning copies of development work to a shared mainline on a repeated schedule.
Coding – The process of telling computers what actions to take by communicating with it in various languages.
Compatibility – This refers to the state in which two or more systems are able to function seamlessly alongside one another without issues.
CRM (Customer Relationship Management) software – A type of software that allows sales teams to manage leads and conduct data analysis to monitor performance.
CSS (Cascading Style Sheets) – A computer language that communicates how HTML elements should be displayed (see HTML).
Data – Statistics and facts that can be processed, interpreted and communicated by either a computer or a person.
Data validation – A processed used to check if data is accurate, incomplete or irrelevant.
Database – Structured data held in a computer programme.
Debugging – The process of removing bugs from software.
Design – The process of creating the architecture, building the infrastructure and laying out the user experience of a software system.
Developer – Somebody who creates computer software.
Diagnostic – Detecting faults or failures within a system.
Disk – A hard drive or any form of computer storage.
Driver – Types of files that communicate wit hardware and tell them how to function.
Emulation – Reproducing a function within software (often for testing or diagnostic purposes).
End user – The person/people the software system was built for.
Environment – The set of processes and tools used to build the software system.
ERP (Enterprise Resource Planning) – A type of software solution that allows organisations to manage day-to-day business activities including accounting, procurement and more.
Execution – The process whereby a computer carries out tasks based off of instructions provided by a computer program.
Field – A part of a user interface in a software system that allows the user to enter data.
File Transfer Protocol – The process of transferring computer files from a server to a client on a computer network.
Firmware – Software installed on a small memory chip on a hardware device.
Flag – A variable that is set to a prescribed state, either ‘true’ or ‘false’, based on the results of a previous processed or the existence of a certain condition.
GIF (Graphics Interchange Format) – A digital file format that often come in the form of compressed, short animations.
Gigabyte – A thousand (1,000) megabytes. A unit of data storage.
GUI (Graphical User Interface) – Visual components of a software system, often in the form of graphical icons as opposed to raw text.
Hard copy – A digital file that has been printed out on paper or other material, as opposed to being on a screen.
High-level language – A programming language that allows for the development of a program or software system.
HTML (HyperText Markup Language) – The standard language for documents to be displayed on a web browser.
Implementation – The process of executing and integrating a software solution into commercial workflow.
Incremental development – A development strategy whereby some parts of the system are built in stages.
Instrumentation – The ability to monitor the performance of a software system and diagnose errors.
Integration – The process of bringing together various types of software systems to create a more comprehensive final solution.
Interface – The point of interaction between the system and the user.
Job control language – The name for a scripting language created to instruct a system on how to run a particular job.
Kilobyte – A unit of memory equal to 1,024 bytes.
LAN (Local Area Network) – A computer network where computers are interconnected within a small geographical radius.
Language – A set of rules and a way of expressing a set of instructions to communicate with a computer.
Latency – the delay before a transfer of data
Megabit (Mb) – a unit of data size, equal to one million bits.
Megabyte (MB) – a unit of information equal to one million bytes.
Machine learning – the process of computer systems using models and algorithms to draw inferences from patterns in data.
Macro – a single instruction to a computer that expands into more instructions to carry out a task, automatically.
Mainframe – A large high-speed and powerful computer system, one that often carries out multiple tasks.
Maintenance – The practice of keeping computers and their systems in a good, operable state.
Memory – The location of short-term data, see RAM.
Module – A discrete piece of code which can be independently created and maintained to be used in different systems.
Network – Two or more computers that are linked together to share resources and exchange files.
Null data – A null value is a special marker used in SQL (see sequel) to indicate that a data value does not exist in the database.
Operating system – Software that supports a computer’s basic functions.
Optimisation – The act of making the most effective use of a resource.
Overflow – An error that happens when a program receives a value or variable outside of its ability to handle.
Parameter – A measurable factor that defines a system or sets the conditions of its operation.
Path – A string of characters used to identify a location in a directory structure.
Production – The post-design phase; the system is being constructed.
Program – An ordered series of instructions carried out by a computer to achieve a goal.
Programming – The process of writing code that instructs how a computer or computer software operates.
Project management system – A software system that is designed to give project managers and directors oversight over their daily operations.
Protocol – A set of rules of procedures for transmitting data between electronic devices, such as computers.
Pseudocode – A plain language description of the steps in an algorithm – for human reading instead of machine reading.
Quality assurance – The process of sustaining a level of quality in a service or product, by means of attention to detail at every stage.
Quality control – A systematic approach in maintaining standards, often involving testing.
Qualitative data – Data conveyed in a format that is non-numerical, often in written or audio format.
Quantitative data – Data conveyed in a numerical format, such as units of measurement.
RAM – ‘Random access memory’, a computer component that facilitates volatile short term data storage.
ROM – ‘Read-only memory’, a computer component that facilitates non-volatile, permanent instructions.
Real-time data – The process of viewing live data that changes depending on events that are constantly changing.
Relational database – A digital database structured to recognise relations between stored items of information.
SQL database (Structural Query Language – ‘sequel’) – A type of relational database that is navigated by using the programming language SQL.
Server – A computer program which manages access to a centralised resource or service.
Software – Programs and other operating information used by a computer; a set of instructions that tell a computer what to do.
Software engineering – The process of designing, developing, testing, deploying and managing software systems.
Source code – A collection of code written in a human-readable programming language specially designed to facilitate the work of computer programmers.
Specification – A set of documented requirements to be satisfied by the deliverance of software.
SSL Certificate (Secure Sockets Layer) – A digital certificate that authenticates a website’s identity and enables an encrypted connection.
Support – The process of delivering maintenance and ongoing updates to a software system.
System – A combination of components that come together to serve a specific purpose, with the input, output, processing and storage of data.
TB (Terabyte) – A unit of data equal to 1,000 gigabytes, or 1,099,511,627,776 bytes.
TCP/IP (Transmission Control Protocol/Internet Protocol) – A set of standardised rules to allow computers to communicate over the internet.
Testing – The process of trialling a piece of software to ensure that is carrying out the tasks it was intended to achieve.
Touch screen – A type of user interface that is operated via touch as opposed to input via a computer keyboard.
UAT (User Acceptance Testing) – A clone of a real software system, hosted on a separate server, designed to be used by the client as a trial before the version is finalised.
UI (User Interface) – The medium in which the user and a computer system interact.
Unit – A generic term given to a single item, usually as part of a greater whole.
User – The name given to a person operating the system, whom the system was designed for.
UX (User Experience) – The term given to the quality of the software system and how well it performs tasks, from the perspective of the user.
Validation – The process of checking or proving the relevancy of a data entry.
Variable – Data values that can change when the user is asked a question.
Vendor – A person or company offering a product or service.
Verification – The process of checking that a software system achieves its goals without any issues.
Version – A way of categorising and naming a checkpoint in a software system’s development cycle, usually with names or numbers.
Workflow – A sequence of tasks executed by a software system or by a user.
WYSIWYG (What You See Is What You Get – ‘wizzy-wig’) – A system in which editing software allows content to be edited in a form that resembles its appearance when displayed as a finished product.
Xamarin – A developer platform made up of tools, programming languages and libraries for building different types of applications.
x64 – The name given to the current computer architecture from Intel and AMD for a 64-bit system.
Yottabyte – A unit of data storage, 1,000,000,000,000,000,000,000,000 bytes.
Zettabyte – A unit of data storage, 1,000,000,000,000,000,000,000 bytes.
ZIP file – ZIP is an archive file format that supports lossless data compression.